Work

LogMeIn / Jive Communications · Jan 2014 – Aug 2021

Bringing a Twice-Reset Product to Production

After two earlier attempts to build JiveWeb had failed, I was given design leadership for the product. I worked with product and engineering to bring it to production and get it into customers’ hands.

Research, shared exploration, and closer collaboration helped us make progress. The product reached production, and after LogMeIn acquired Jive I helped bring GoToConnect and GoToMeeting into a shared product experience.

Role
Director of UX
Focus
Enterprise Product & Design Leadership
Outcome
Product released; shared cross-product patterns

30-second read

What matters in this case

Enterprise ExperienceTeam BuilderResearch-DrivenDesign Systems
The challenge
Two earlier attempts to build the communications product had failed before I was asked to lead its design, while competitors continued to move ahead.
My contribution
After I was given design leadership, I built research capacity and brought product and engineering into design decisions. I later helped unify GoToConnect with GoToMeeting.
The result
The team brought the product to production with me leading design. My later remit covered GoToConnect, GoToCallCenter, GoToAdmin, and GoToRoom.
Pivotal decision
We used deliberately low-fidelity prototypes to align on workflows before investing in another expensive implementation direction.
Production
Reached release after I took over design leadership
4 products
Created or substantially improved under design leadership
Before

“Too hard to do business with”

Partners churning, blaming the software

After

“Channel Partners love selling us”

The exact phrase partners started using

Related work at Jive: this diagram summarizes the partner-service changes developed alongside the product work. Read the service design case study.

The Situation When I Was Asked to Lead Design

By the time I was asked to lead design, two earlier attempts to build JiveWeb — the product that would eventually become GoToConnect — had failed. Those attempts involved different codebases and teams; neither reached release.

Competitors like RingCentral had years of head start. The team had lived through two failed attempts and carried the weight of that history. Trust in the product — and in design — had to be rebuilt from the ground up.

Reset twice

Two earlier attempts had failed before I was given design leadership — new codebases, teams, and approaches. The product had not reached release, and morale reflected it.

Competitors years ahead

Unified communications was a crowded space. RingCentral and others had shipped, iterated, and refined. We were catching up from behind.

Two product lines

GoToConnect and GoToMeetings operated separately — different teams, different patterns, different design languages. The market expected one experience.

The inventory

What two resets actually leave behind

Every number below was true the week I took over. Select a tile to see what I changed.

Building the Research Infrastructure

Before I could design the right thing, I needed to understand the problem — and give the whole team the means to keep learning. I built the research infrastructure from scratch.

Understanding the competitive landscape

  1. Attended competitor conferences Went where the products were sold — handled the tools, talked to users, asked about roadmaps
  2. Catalogued competitor products Support sites, feature requests, user reviews — systematic capture of what competitors were doing right
  3. Tracked real user conversations Twitter, Reddit, forums — reading what people actually said when they weren't being interviewed

Building a learning system

  1. Implemented session recording (GetJaco) Watched real user sessions — searched events, built funnels, observed behavior without bias
  2. Stood up analytics and feedback tools Google Analytics for behavior data; UserVoice for feature requests and bug reports — closed the loop from user to roadmap
  3. Built a customer panel Started a shared doc with users willing to have ongoing relationships — the product org adopted it and it changed how they thought about customers
  4. Ran continuous usability testing (Validately) Moderated and unmoderated tests — rapidly improving flows and catching issues before they shipped
  5. Get out of the Building Thursdays A standing weekly commitment to talk with real customers — sometimes at their workplaces, often by cold-calling them. The cold calls worked better than you'd think.

What I found

Some sessions I watched with specific questions in mind; others just to see what I'd notice. Both kept turning up insights that went straight into the design.

How I Approached the Work

Design wasn't separate from engineering — it was the organizing force that kept everyone moving in the same direction.

Collaborative ideation

Brought engineers and the PM into the design process before a single wireframe was drawn. Discussed technical constraints, scope, and research together. Better ideas — and shared ownership of the outcome.

Low-fidelity first

Sketching and rough wireframes before any pixel was polished. Rapid exploration of many directions — the fastest way to stress-test an idea is to draw it badly and see if it holds up.

Purposeful prototyping

Every prototype had a specific learning goal. Sometimes formal usability tests — other times just getting a sense for how a microinteraction felt. Used whatever tool fit the question: InVision, Atomic, Principle, Framer.

Continuous testing

Tested contact actions, call merge flows, multitasking scenarios, and join-conference experiences. Nomenclature, discoverability, feature presentation — each round of testing surfaced a more intuitive product.

Bringing the Experiences Together

In January 2019, I was asked to lead designers from both the GoToMeetings team and the GoToConnect team to unify their experiences — looks, interaction patterns, and functions.

Two products. Two teams. Two design languages. LogMeIn wanted them to feel like one platform — and they wanted it to feel like GoToConnect. I took on the project management and the design work simultaneously.

We started with an audit — a decision board mapping the differences between the two products, prioritizing what to harmonize first. Then we built toward a shared design system, one that would eventually extend to GoToWebinar and LastPass as well.

Before Five partial views

Five teams, five systems. No shared customer view—and little understanding of one another’s work.

After One shared view
Five representative functions each contribute a partial perspective: Sales brings expectations, Support brings pain points, Engineering brings constraints, Billing brings obligations, and Product brings decisions. The cross-functional team combines those perspectives around one customer journey.
Sales
expectations
Support
pain points
Engineering
constraints
Billing
obligations
Product
decisions
  • More empathy
  • Cleaner handoffs
  • One experience

One cross-functional team, sharing context around the same customer journey.

The organization moved from five isolated representative functions to a cross-functional team organized around one shared view of the customer.

The shared customer view shown here comes from my related Jive service design work across sales, support, and billing. The GoToConnect harmonization focused on communications interfaces and shared interaction patterns. Explore the service work.

Unified meeting experience

GoToConnect and GoToMeetings' in-meeting and pre-join screens harmonized to shared patterns — the same look, the same interactions, the same expectations.

Shaped next-gen GoToMeeting

The harmonization work gave me a non-trivial role in the direction of the next generation of GoToMeeting — a product used by millions.

Portfolio-wide design system

Part of a small group shaping the company's design system — work that trickled down to GoToMeetings, GoToWebinar, and LastPass.

The mandate grew from getting JiveWeb to production to helping GoToConnect and GoToMeeting work as one platform.

What Shipped

The product that came out the other side — one design language across browser, macOS, Windows, iOS, and Android.

Meetings, phone to desktop

The same call, the same patterns, on whichever screen the customer picked up first.

Voice & messaging, unified

Calls, channels, and history in one place — the harmonized language in production.

The Outcome

A product in customers’ hands, and a shared foundation for the next stage
Product adoption over time Zero users for three years. Then 300,000. Two restarts and a redesign before anything shipped. After release: an acquisition, desktop apps, a 2.0, and five industry awards.
0 100k 200k 300k PRODUCT RESTARTS 1st design lead leftin my first week Further design iterationand product restarts Team Lead 0 users 30k 145k 300k+ 2014 2015 2016 2017 2018 2019 2020 Restart Restart Redesign Beta → Release Acquisition · 2.0 Awards Awards

The first three years cost two engineering teams and two design leaders. Recreated from my 2021 portfolio presentation. These historical product figures reflect the work of the broader team; they do not isolate the impact of design.

Product adoption as presented in my 2021 portfolio, recreated from the original presentation. These figures describe the product’s trajectory across the work of design, product, engineering, sales, and the wider company; they do not isolate the effect of design.

Company milestone

LogMeIn completed its acquisition of Jive on April 3, 2018 for approximately $342 million. I contributed product design and integration concepts within that broader company effort. Transaction details.

Broader design responsibility

My scope grew to include GoToConnect and its harmonization with GoToMeeting, working with designers, product leads, and engineers across the combined organization.

Product that shipped

After I was given design leadership, the team brought the product to release and went on to deliver browser, macOS, and Windows experiences for phone, video, and messaging.

Platform harmonized

Two separate product lines — GoToConnect and GoToMeetings — brought to a unified design system and shared experience.

Design culture built

Research practices, collaborative ideation, user panels — a customer-centered design culture that didn't exist when I arrived.

Team grown and led

Built and led an international team of product designers — mentored people who went on to lead design at other companies.

Beyond the Flagship

JiveWeb was the center of gravity — not the whole job. As Director of UX, I oversaw design across four GoTo products spanning web, mobile, admin, call-center, and conference-room experiences. Each was created or substantially improved under my leadership.

  • GoToConnect — web, iOS & Android
  • GoToCallCenter
  • GoToRoom
  • GoToAdmin

GoToRoom

Ten-foot UI: the portfolio, on the conference-room wall

A uniquely challenging surface: one design language driven across TVs, Dolby Voice hardware, signage tablets, and Crestron controllers — screens you operate from across the room.

The room's day, readable from the door
Screen sharing without cables or dongles
Meeting detail, legible at ten feet

Accessibility Champions

Together with Meg and Wendy, I helped kick off LogMeIn's Accessibility Champions program — a cross-team network that made accessibility a shared, ongoing practice instead of one team's job.

One design system, portfolio-wide

Part of the small group shaping the company-wide design system — work that reached GoToMeeting, GoToWebinar, and LastPass.

Hiring & promotion councils

Sat on the leadership hiring council interviewing designers org-wide, and the promotion evaluation committee for the broader design organization.

What I Learned

Rebuilding trust is slower than building something new — and more important. A product reset twice leaves nothing technical behind — the codebases were thrown away. What it leaves is a team that's learned not to believe in what they're building.

The research infrastructure mattered as much as the designs. When you set up analytics, session recording, and user panels, you give the whole organization permission to learn — not just the design team. The PM started interviewing. The engineers started asking why. The product got better faster because more people were paying attention to users.

And the harmonization taught me something about leverage: if you build the right design system, one decision propagates across a whole portfolio of products. The work you do in one place ripples outward in ways you can't always see.

My Role

User Research Competitive Research Collaborative Ideation Wireframing Visual Design Prototyping Usability Testing Design Systems Team Leadership Cross-Product Strategy Stakeholder Management

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