Work

LogMeIn / Jive Communications · 2015–2021

Turning Around the Most Important Product to a $4 Billion Company

The product had been reset twice — new codebases, new teams, new engineers each time. Competitors were years ahead. I was handed the work nobody had been able to finish.

Six years later, GoToConnect became the stated future of the company. The work I led was critical in LogMeIn's decision to acquire Jive Communications — and I ended up leading design across the most important product to a $4+ billion dollar company.

Role
Director of UX
Focus
Enterprise Product & Design Leadership
Outcome
Acquisition + Company's strategic future
Before

“Too hard to do business with”

Partners churning, blaming the software

After

“Channel Partners love selling us”

The exact phrase partners started using

The Situation I Walked Into

JiveWeb — the product that would eventually become GoToConnect — had been rebuilt from scratch twice. New codebases. New designers. New engineers. Each time, the product stalled before it could ship.

Competitors like RingCentral had years of head start. The team had lived through two failed attempts and carried the weight of that history. Trust in the product — and in design — had to be rebuilt from the ground up.

Reset twice

Two complete restarts — new codebase, new team, new approach each time. The product hadn't shipped meaningful work, and morale reflected it.

Competitors years ahead

Unified communications was a crowded space. RingCentral and others had shipped, iterated, and refined. We were catching up from behind.

Two product lines

GoToConnect and GoToMeetings operated separately — different teams, different patterns, different design languages. The market expected one experience.

Building the Research Infrastructure

Before I could design the right thing, I needed to understand the problem — and give the whole team the means to keep learning. I built the research infrastructure from scratch.

Understanding the competitive landscape

  1. Attended competitor conferences Went where the products were sold — handled the tools, talked to users, asked about roadmaps
  2. Catalogued competitor products Support sites, feature requests, user reviews — systematic capture of what competitors were doing right
  3. Tracked real user conversations Twitter, Reddit, forums — reading what people actually said when they weren't being interviewed

Building a learning system

  1. Implemented session recording (GetJaco) Watched real user sessions — searched events, built funnels, observed behavior without bias
  2. Stood up analytics and feedback tools Google Analytics for behavior data; UserVoice for feature requests and bug reports — closed the loop from user to roadmap
  3. Built a customer panel Started a shared doc with users willing to have ongoing relationships — the product org adopted it and it changed how they thought about customers
  4. Ran continuous usability testing (Validately) Moderated and unmoderated tests — rapidly improving flows and catching issues before they shipped

What I found

Users were navigating workarounds we didn't know existed. The session recordings revealed workflows nobody had designed — and that's where the most important improvements came from.

How I Approached the Work

Design wasn't separate from engineering — it was the organizing force that kept everyone moving in the same direction.

Collaborative ideation

Brought engineers and the PM into the design process before a single wireframe was drawn. Discussed technical constraints, scope, and research together. Better ideas — and shared ownership of the outcome.

Low-fidelity first

Sketching and rough wireframes before any pixel was polished. Rapid exploration of many directions — the fastest way to stress-test an idea is to draw it badly and see if it holds up.

Purposeful prototyping

Every prototype had a specific learning goal. Sometimes formal usability tests — other times just getting a sense for how a microinteraction felt. Used whatever tool fit the question: InVision, Atomic, Principle, Framer.

Continuous testing

Tested contact actions, call merge flows, multitasking scenarios, and join-conference experiences. Nomenclature, discoverability, feature presentation — each round of testing surfaced a more intuitive product.

Bringing the Experiences Together

In January 2019, I was asked to lead designers from both the GoToMeetings team and the GoToConnect team to unify their experiences — looks, interaction patterns, and functions.

Two products. Two teams. Two design languages. LogMeIn wanted them to feel like one platform — and they wanted it to feel like GoToConnect. I took on the project management and the design work simultaneously.

We started with an audit — a decision board mapping the differences between the two products, prioritizing what to harmonize first. Then we built toward a shared design system, one that would eventually extend to GoToWebinar and LastPass as well.

Before

Five teams, five systems — no shared view of the customer.

After SALES SUPPORT ENG BILLING PRODUCT CUSTOMER

One cross-functional team, built around the customer journey.

Unified in-meeting experience

GoToConnect and GoToMeetings' in-meeting and pre-join screens harmonized to shared patterns — the same look, the same interactions, the same expectations.

Shaped next-gen GoToMeeting

The harmonization work gave me a non-trivial role in the direction of the next generation of GoToMeeting — a product used by millions.

Design system across the portfolio

Part of a small group shaping the company's design system — work that trickled down to GoToMeetings, GoToWebinar, and LastPass.

"The top executives at LogMeIn have expressed that the future of the company is GoToConnect — which means the company's future rides on me and my team's ability to execute."

The Outcome

From product reset twice to the strategic future of a $4 billion company

Acquisition signal

GoToConnect's trajectory under my design leadership was a critical factor in LogMeIn's decision to acquire Jive Communications.

Company's strategic bet

Executives publicly declared GoToConnect the future of the company — and handed the design of that future to me and my team.

Product that shipped

Browser, macOS, and Windows versions. Phone, video, messaging. A product that had failed twice became the company's flagship.

Platform harmonized

Two separate product lines — GoToConnect and GoToMeetings — brought to a unified design system and shared experience.

Design culture built

Research practices, collaborative ideation, user panels — a customer-centered design culture that didn't exist when I arrived.

Team grown and led

Built and led an international team of product designers — mentored people who went on to lead design at other companies.

What I Learned

Rebuilding trust is slower than building something new — and more important. A product reset twice doesn't just leave behind technical debt. It leaves behind a team that's learned not to believe in what they're building.

The research infrastructure mattered as much as the designs. When you set up analytics, session recording, and user panels, you give the whole organization permission to learn — not just the design team. The PM started interviewing. The engineers started asking why. The product got better faster because more people were paying attention to users.

And the harmonization taught me something about leverage: if you build the right design system, one decision propagates across a whole portfolio of products. The work you do in one place ripples outward in ways you can't always see.

My Role

User Research Competitive Research Collaborative Ideation Wireframing Visual Design Prototyping Usability Testing Design Systems Team Leadership Cross-Product Strategy Stakeholder Management

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